Hitman 2: Silent Assassin
Silent Assassin Guide written by Tae W. Son
Tips
- Try to keep your back to the guards. This will keep them from suspecting you most of the time.
- When using the anaesthetic, keep pressing the action button. You will automatically drug someone when you get close enough to him and the longer you hold it down the longer that he'll be unconscious.
- When crouched behind a door and a guard on the other side opens it, keep the door from opening all the way. The guard will either go away or he won't see you as he goes through the door. Then you can either drug him or sneak past him.
- You're automatically disqualified for "Silent Assassin" if you shoot at anyone that's not your target. However, you can always drug him with the anaesthetic. On some levels you can even slice his throat with the knife or strangle him with the fibre wire (but not all).
- It is sometimes easier to aim when in first person mode.
- While picking locks, go to the map view and exit again and the door is opened without the wait. (Thanks to Narcissus.)
Last updated (10-20-2002)
Level 1: Anathema (10-7-2002)
Weapon: Fibre Wire
- Go to the door at the corner of the wall. Wait there until one of the guards comes out to urinate. Sneak by him and into the grounds.
- Run through the grounds to the basement and to the stairs to the kitchen. Sneak past the cook and up to the second floor.
- Go out the first balcony and shimmy along the narrow ledge to your left. Walk over the kitchen roof towards and across the plank into the boss's study.
- Hide in the opposite corner and wait for the boss to come walking in. Sneak behind him and kill him with the fibre wire. Get the key to the cell in the basement.
- Drag his body to the door and wait for the guards near the pool to leave. Change to first person mode to more easily watch them through the window.
- After the guards leaves, drag the body onto the roof and over the spine of the roof. Make sure the delivery boy doesn't spot you dragging the body (at least not to the point where the suspicion monitor turns red). You want the body on the side of the roof away from the study because you don't want anyone to spot it just yet.
- Shimmy across the ledge until just after the stairs to the basement. Be sure to drop on the grass and not on the stairs; dropping on the stairs will hurt you and alert the guards.
- Run into the basement and open the door to the cell.
- Run outside and into the garage. Peek through the keyhole and wait for the guard to pass by.
- Run out the door and out the exit.
Bonus Weapon: Silverballers .45 Suppressed
Level 2: St. Petersburg Stakeout (10-7-2002)
Weapon: None
- Go to the locker and get the sniper rifle and ammo. Make sure none of the civilians see you picking the lock or holding the rifle.
- Manoeuvre past the civilians and up the stairs to the locker room.
- There’s a cop inside walking back and forth, and there’s another one periodically walking in and out. Sneak past them and into the entrance to the sewer. Make sure that neither one of them sees you holding the rifle or entering the entrance to the sewer.
- Run towards the sewer exit that’s second from the top of the map.
- Once out of the sewers, you’ll see a pile of soldier’s clothes in front of you (if you don’t, then you’ve taken the wrong exit). Change clothes.
- Head towards the apartment trying to avoid direct contact with all the guards.
- At the apartment, head up the rear stairs as the guard in the apartment wanders the front stairs. Go all the way up to the top, including the ladder at the very top, and then go back down to the fourth floor. Go to the room with the open window.
- Snipe the fully uniformed general who’s not smoking.
- Drop the rifle and get out of the apartment building. Be sure not to run into the guard.
- Go back to your pile of clothes, change, and then head down into the sewers.
- Exit back into the metro station, sneak past the guard in the locker room and out the exit.
Bonus Weapon: Sawed-off Shotgun
Level 3: Kurov Park Meeting (10-8-2002)
Weapon: Anaesthetic
- Go behind the dumpsters and get the two car bombs.
- Head into the sewers.
- Go to the north most sewer exit.
- Wait for the chauffer and drug him. Steal his clothes and plant the bomb.
- Go back into the sewers.
- Head to the south most sewer exit. The other car is parked right on top of it. Plant the second bomb.
- Go back to the boat and wait.
Alarm: 1 when the mafia boss's car explodes.
Level 4: Tubeway Torpedo (10-9-2002; Modified 10-20-2002)
Weapon: None
- Go to the first sewer exit and climb up.
- Sneak past all the guards to the corner where your weapons are. Grab all your weapons and sneak back into the sewers.
- Go to the north most sewer exit.
- Climb up and be careful of the roaming guard. He'll stop by the sewer exit for a while before moving on.
- Manoeuvre past him and the other guard by hiding behind the big boxes.
- Follow the second guard to the entrance to the headquarters. Use the big box for cover when he enters the building and then comes back out.
- After the second guard goes back down the alley, peek through the keyhole. Make sure the guard inside is walking along the catwalk before entering.
- Climb up the catwalk and enter the corner office. Here you'll find some clothes and a Desert Eagle with ammo.
- Continue down the catwalk to the lift. You'll get a save bonus.
- In the basement, use the indentions in the walls to sneak past the guards. Go to the control room but don't take the first door (there's a guard standing behind it). Take the long route instead.
- Go through the control room and take the long way to the server room (if you take the door from the control room, then a guard will follow you).
- Shoot the green lights on the server with the 9mm pistol suppressed. This will kill the security system.
- Head towards the marked room next to the guards' quarters (on map). It'll have a sign with two stars on it.
- Pick the lock, enter and change clothes (different hat). You'll need this in order to use the lift that leads to the 2nd basement.
- Head towards the sewer station and plant the bomb.
- Set off the bomb. This will draw in all the guards from the guard quarters (about 12). Hopefully they'll be gone by the time you get back (so take your time in the 2nd basement).
- Manoeuvre past the two remaining guards and take the lift down.
- Head towards the observation room. Sneak past the guard walking that hall. You need to time it so that he doesn't spot you picking the lock to the observation room.
- Shoot the general through the one-way mirror. Switching to first person mode will make it easier to shatter the mirror and hit the general in the head with one bullet (if you don't, then you won't get "Silent Assassin").
- Climb through the window. You'll get a save bonus.
- Lead the agent to the sewer station. To get past the guard at the desk, walk backwards so that he doesn't see your face.
- Exit.
Save Bonuses: 2
Alternate: Instead of sneaking around to the observation room, place the pager next to the door, hide and use the cell phone. The general will come out, check it out and go back into the room leaving the door unlocked. (Thanks to Narcissus.)
Level 5: Invitation to a Party (10-10-2002)
Weapons: Anaesthetic and Knife
- Pick the lock on the east door.
- Enter embassy and head towards the room that the general is in (when he's not in the ballroom).
- Walk up behind him and slice his throat.
- Hide his body in the next room.
- Just to be safe, drug the maid who's in the other room (the one where the general was in).
- Follow the ambassador.
- After he opens the safe, drug him.
- Take the briefcase and exit.
Level 6: Tracking Hayamoto (10-11-2002)
Weapons: Anaesthetic
- Sneak towards the garage.
- Honk the horn of the car.
- Hide next to the door.
- A guard will come out, drug him.
- Sneak into the storeroom of the kitchen.
- Get the poison from the fish.
- Place the poison and tracker into the dish at the south end of the kitchen counter.
- Sneak out.
Level 7: Hidden Valley (10-13-2002)
Weapons: Anaesthetic
- Head towards where your weapons are. Moving amongst the trees will keep you from being sniped.
- Drug the guard that patrols there and grab the crossbow and night vision goggles.
- Go down the first service shaft.
- Drug the guard and change clothes.
- Sneak onto the rear of a truck. If you switch to the map at this point, it'll be easier to pass by the patrolling guards without them spotting you in the truck.
- After the second corner, get out. Up ahead will be about four guards who stop the truck and check it. Sneak past them.
- Wait for the truck and get on it again to pass the last set of guards.
- Get out near the last service shaft and sneak by the guard that patrols there.
- Climb up and head towards the exit.
Alarm: 1 when the first guard you drugged wakes up before you reach the end of the level.
Level 8: At the Gate (10-15-2002)
Weapons: Carries Over From Last Level
- Head south and follow the mountainside to a small plateau.
- Drug the guard and steal his clothes.
- Sneak over to the gate, and then sneak over to the outside generator.
- Sneak past the guard and turn off the generator.
- Sneak back to the front and enter, being sure there's no guard there.
- Immediately to the right, where it looks like there's only a wooden wall, is a hidden door. Enter it.
- Go up the stairs and go immediately out the door.
- To the right is the other power generator, and to the left is an outside ramp that leads up to a hall at the end of which is the final power generator.
- Turn off both generators and then head towards the exit.
Level 9: Shogun Showdown (10-15-2002)
Weapons: Carries Over From Last Level
- If you have the crossbow then drop it as the guards will get suspicious if they see you carrying it.
- Diagonally in front of you is a wooden panel; it's a hidden door.
- Go through the door and up the stairs and kill the guard with the fiber wire and take his clothes. Don't walk on the wooden floorboards, try to walk only along the beams and use the pillars to hide behind.
- Go down the other flight of stairs and get the key card.
- Go back up and use the key card on the lasers.
- From here go all the way down to the basement and get the guidance system and the .22 suppressed. You'll get a bonus save.
- Now go to the fourth floor and talk to the girl from Hong Kong (from Hitman 1). She'll give you a key card to the next level. You'll also get a bonus save.
- Go up and kill Hayamoto.
- Grab the key card and climb out the window.
- There's only one path down, and this will lead you back to the girl. Lead her to the helicopter.
Note: You have to skip the helicopter cut scene otherwise when you take off the guards standing next to helicopter will get alarmed and it will count against your "Silent Assassin" ranking.
Level 10: Basement Killing (10-16-2002)
Weapons: Anaesthetic (For the Next Level)
- Sneak into the locker room and get your weapons.
- Sneak into the laundry room and drop the smoke bomb down the laundry shaft.
- Go to the Fire Station and wait for all the firemen to exit (6).
- Go into the Fire Station and get the axe and change clothes.
- Go to the basement and head towards the sub-basement.
- Kill Charlie. Be careful of the pizza lying on the floor (makes noises when you step on it).
- Get back out to the entrance to the sub-basement and shoot the monitor next to the door you just exited.
- Get into the lift.
Note: The computer in the guards' locker room displays a map of the next level and the routes of the guards.
Level 11: The Graveyard Shift (10-18-2002; Modified 10-20-2002)
Weapons: Carries Over From Last Level
- Sneak past the guard in the hall to the the room next to the guards' room (the one on the other side from the kitchen).
- Take the key card.
- Head to the server air-conditioning room.
- Shoot the server air-conditioning unit.
- The sysadmin will run to the server room and open the door.
- Sneak up behind him and drug him.
- Plant the dongle.
- Change clothes and sneak to the window facing the walkway.
- Shoot the window and hide behind a vent before any guards come.
- Sneak past the guards on the walkway by drugging them.
Note: Some of the computers display a map of this level and the routes of the guards.
Level 12: The Jacuzzi Job (10-18-2002)
Weapons: Carries Over From Last Level
- Run to the middle balcony
- Wait for the guard and drug him.
- Go get the night vision goggles on the coffee table.
- Wait for the other guard behind the door leading to the hall (the one he just exited) and drug him.
- Go to the Jacuzzi room. Make sure all three girls are in the Jacuzzi room before sneaking in and hiding behind the partition.
- Wait for the girls to leave (it's about five minutes) then shoot Charlie in the head.
- Go to the room with the fuse box and destroy the fuses.
- After putting on the goggles, go to the safe and get the money (across the hall from the room you're just in and it's in the safe behind the painting.
- Go get the statue (in the room where you got the goggles).
- Wait for the technician to come up in the lift.
- Sneak into the lift.
Bonus Weapon: M4 Rifle
Level 13: Murder at the Bazaar (10-19-2002)
Weapons: .22 Suppressed and Anaesthetic
- Run to the rear entrance to the lieutenant's house.
- Enter and shoot him in the head. (Switching to first person mode might make it easier to aim).
- Wait for the two guards that have just entered to exit and then leave. Look out the window to make sure that they have left.
- Go to the bazaar and go to the earthenware stall (the east most stall on the south side of the bazaar).
- Hide behind the crates and wait for the colonel.
- Shoot the colonel in the head and get the key.
- Drug the colonel's bodyguard.
- Walk to the exit.
Level 14: The Motorcade Interception (10-19-2002)
Weapons: Carries Over From Previous level
- Run to where your contact is and get the MI95.
- Manoeuvre past the guards to the stairs east of you.
- Drop the MI95 onto the roof. No one will see it if it's lying on the roof.
- Wait till the coast is clear then pick up the MI95 and run across the plank. Drop the MI95 somewhere near the ladder.
- Wait till the coast is clear then pick up the MI95 and climb the ladder. Drop it at the top.
- Crouch down and wait for the motorcade to arrive.
- Pick up the MI95 and aim towards the centre of the dirt road.
- Shoot the khan.
- Make your way towards the exit.
Level 15: Tunnel Rat (10-20-2002)
Weapons: Carries Over From Previous Level
- Note that the guards patrol clockwise around the outer walls.
- Manoeuvre around the outer wall towards the south most entrance (this is so that the guard at this entrance doesn't spot you).
- Drug him and then enter (you can pick the lock behind his back before drugging him).
- Manoeuvre past the guards and head towards the east most room. There's one guard patrolling the south hall, one guard patrolling the east hall, and one guard who walks back and forth from the entrance to the room to a torture victim in the northeast corner.
- Enter the room. Be sure to close the door; if you don't then the guards get suspicious.
- Sneak to the storeroom and strangle the lieutenant.
- Sneak back to the south entrance, and then sneak up the west hall to the northwest corner.
- Before reaching the guard at the corner (and making sure the other guard isn't behind you), jump into the sewer and sneak past the three guards and back out of the sewer.
- Go the the north entrance.
- Make sure the two guards on the outside go off in separate directions before coming out of the entrance. Sneak up behind them when they're urinating and drug them.
- Drag the two bodies into the entrance tunnel (this is very important as they wake up when the alarms go off and you don't want them outside near the helipad at the end).
- Enter back into the base and sneak back to the west hall and up to the intersectiing hallway just before the guard at the corner.
- Go in and drug the guard that's guarding the power generator.
- Turn the power generator off and go back to the guard at the northwest corner.
- Drug him. You'll be finished drugging him by the time the lights come back on.
- Walk into the room where the item is and take the lift up.
Alarm: Oops, I forgot to note the number of alarms, but what popped up during play was an alarm when the first guard woke up and the alarm when I rode the lift up. So I'm guessing that I had 2.
Level 15: Temple City Ambush (10-21-2002)
Weapons: None
- Go to your first contact.
- Go to your second contact.
- Go to the market. Be careful, you have to make sure that none of the other assassins spot you otherwise you won't get "Silent Assassin". Also, there's one annoying guy that sticks to you like glue if he spots you so be wary of him too.
- Find the assassin that's in one of the second story rooms (randomly changes every time).
- Strangle him and take his picture.
- Snipe the second assassin.
- Go down to the market and take his picture.
- Go back to the second contact.
- Head to the exit.
- The exit is hidden behind one of the carpets in the room.
Level 16: The Death of Hannelore (10-22-2002)
Weapons: Carries Over From Last Level
- Wait for the guard to walk up to you (you're hiding behind a boat).
- Drug him, hide his body and take his clothes.
- On the other end of the beach is a patrolling guard. He's patrolling over the entrance to a sewer opening.
- Make your way to the sewers and into the complex.
- Go get the key and your weapons, be sure avoid guards or cult members.
- Make your way to the northeast room.
- Drug Lord Sinclair and take his clothes (if he's not in this room then he's in the next room). Now everyone will think you're Lord Sinclair.
- Go into the main part of the complex. Approach from the west because the guard on that side is farther from the door than the guard on the east
.
- Walk to the nurse. She'll lead you upstairs to the Doctor. The suspicion meter will turn red when you pass the guards on the stairs, but it won't count against "Silent Assassin".
- After the nurse leaves, just walk up behind the Doctor, take out the fiber wire and strangle her.
- Make your way back to the sewer.
- Make your way back to the boat. Be sure to avoid the guard patrolling just above the sewer entrance.
Level 17: Terminal Hospitality (10-23-2002)
Weapons: Carries Over From Last Level
- Sneak past the guard on the pier.
- Approach the temple from via the south path.
- Take the clothes that are next to the shallow pool.
- Take the north path to the west side of the main building.
- Go to the northwest corner and enter the spiral staircase.
- Go all the way to the roof and to the sunroof that's over the room where your equipment are (if you look down you'll see a desk with a black box on it).
- Drop down onto the border of the sunroof from the ledge that overlooks it.
- Drop down to the desk in the room. If you drop onto the floor you'll be injured.
- Open the box and get the room key and night vision goggles.
- Go to the next room (north) and get the lab coat and anaesthetic.
- Go outside to the roof and make your way back to the spiral staircase. Be careful of the nurse that sits just outside (south) of the room where your equipment were.
- Go all the way down to the basement.
- Make your way to the generator room at the south.
- Turn off the generator.
- Make your way to the surgery rooms.
- Find the cult leader.
- Make sure no one is in the room with you, then shoot him in the head.
- Make your way back to the boat. Be careful as your clone takes a pot shot at you when you go down the stairs leading to your boat (stand to one side of the passage way so that he misses you).
- Go to your boat.
Alternate: Just north of the generator room is a doctor's office with a scalpel on the desk (be careful of the nurse that wanders from this room and the adjoining storeroom). Now you can kill the cult leader with the scalpel without worrying about the other people in the surgery room. (Thanks to Narcissus.)
Level 18: St. Petersburg Revisited (10-24-2002)
Weapons: None
- The ending to the last level and the intro to this level should make it obvious that this is a set-up.
- Ignore the sniper rifle in the locker and the sniper ammo next to the dumpsters near the apartment building (the ammo are blanks).
- Make your way to the Pushkin Building. Approach from the west or north because the assassin (the clone from the last level) roams around the southeast corner of the second floor.
- Try to sneak up behind the clone and strangle him. Unfortunately, this is more luck than skill as he has the habit of "detecting" you. Also, if you peek through the keyholes of the side doors, he detects you too.
- Make your way back to the subway. Use the sewer route because there are guards guarding the metro entrance now.
- Get onto the train.
Level 19: Redemption at Gontranno (10-25-2002)
Weapons: None
- In the main courtyard there are two guards, one guarding the door to the side courtyard where your armoury and shack are and another just circling (counter clockwise). Strangle the one guarding the door, grab his gun and shoot the other one. Be careful not to shoot him in front of the door or the door to the church.
- In the side couryard there are three guards, one guarding the upper part of the ramp, one guarding the lower part of the ramp and the final one atop the training area with a sniper rifle. Sneak past the one on the upper part of the ramp and drop down the south end of the ramp.
- Shoot the guard on the lower part of the ramp. The guard on the upper ramp will run down to check it out. Shoot him.
- Go to the armoury and grab the .22 SD, a knife and the crossbow (with the appropriate ammunition).
- Shoot the sniper with the crossbow.
- Make your way to the side entrance to the church.
- Shoot the guard in the dungeon then get the church key.
- Go back out to the courtyard and make your way to the hidden side entrance to the church. It's behind your shack (next to the door you just came out of).
- Sneak up the stairs and towards the main foyer to the church. Sneak up behind the two guards there and slice their throats.
- Sneak your way up to the second floor of the church. Open the door to the south catwalk and shoot one of the guards. Quickly hide. The other guard won't notice you. Then when it's safe, shoot the second guard.
- Go back down to the first floor and open the other door. Shoot the guard behind that.
- Go back up to the catwalk and start shooting everyone with the crossbow. You can get everyone on ground floor and one guard on each side catwalk. Each catwalk has one remaining guard left. The guard on the west catwalk is facing north, so you can sneak up behind him and kill him. Shoot the guard on the east catwalk with the crossbow.
- There's one guard left and he's at the bottom of the stairs just below you.
- After that, go back to the armoury and get your best weapon.
- Go to the confessional and shoot at the heart.
- Shoot Sergei until he's dead.
Appendix (10-7-2002)
Frugal Assassin
Getting the Most Money Out of Hitman
Level 1 Kowloon Triads in Gang War: Buy knife. Hide beside the gate, quickly knife the guy and run like hell back to your car.
Level 2 Ambush at the Wang Fou Restaurant: Buy knife and car bomb.
Level 3 The Massacre at the Cheung Chau Fish Restaurant: Buy knife. Hide the knife in the restroom, and then get another knife from the kitchen.
Level 4 The Lee Hong Assassination: Buy knife. Get clothes and weapons from the guard guarding the bathrooms. You can basically walk around and kill just about everyone on this level with the knife.
Level 5 Find the U'wa Tribe: Buy knife. Get clothes and weapons from one of the guards.
Level 6 The Jungle God: Sniper rifle from last level.
Level 7 Say Hello to My Little Friend: Sniper rifle from the last level. You can snipe the boss from near the tunnel entrance that you just exited.
Level 8 Traditions of the Trade: Buy nothing. You can get some knives from the kitchen.
Level 9 Gunrunner's Paradise: Buy knife and tracking device. Get clothes and weapons from the first gang member you run across.
Level 10 Plutonium Slips Loose: Buy knife. Knife the first guard and get his MP5. Use the MP5 to kill the second guard and the guard on the roof without the guards at the gate spotting you. Once you're pass the gate, then you're home free as far as complications go. Beware the dogs of course. (If you get sick of the dogs, then instead of a knife buy the silenced berretta.)
Level 11 The Setup: None
Level 12 Meet Your Brother: None